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Pascal, Go Code Section
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Ill convert ur WRD API @Xero
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WeAreDevs is Filled With Skids nothing more
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i use arch btw
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@Whoman
The WRD DLL:
LaunchExploit();
//-> Downloads fluxinjector, lua interpreter\Executor & Dependency
//-> Runs Flux Injector which injects exploit into the roblox process
//-> Initializes Communication With Pipeline
SendLuaScript(String); //none compiled lua
SendLuaScriptC(String); //compiled lua
//-> Sends string data over pipeline from parent process to a user-supplied child process
I'm converting this to delphi tomorrow
if he posted a golang & pascal section ill post them.
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WeAreDevs is Filled With Skids nothing more
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i use arch btw
Discord Server: https://discord.gg/FPJyf3Cm
WeAreDevs is Filled With Skids nothing more
i use arch btw
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Ethan buddy you are to stupid for me value any opinion you can offer me. id value a cheap hooker before id value something that comes out of ur mouth so please hate as you wish it doesnt change the fact ur a dumbass. you have no clue how to code you are a child trying to play programmer.
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Added
clearly i do know what im talking about
//WRDAPI DLL
public static bool NamedPipeExist(string pipeName)
{
bool result;
try
{
int timeout = 0;
if (!WaitNamedPipe(Path.GetFullPath(string.Format("\\\\.\\pipe\\{0}", pipeName)), timeout))
{
int lastWin32Error = Marshal.GetLastWin32Error();
if (lastWin32Error == 0)
{
return false;
}
if (lastWin32Error == 2)
{
return false;
}
}
result = true;
}
catch (Exception)
{
result = false;
}
return result;
}
private void SMTP(string pipe, string input)
{
if (NamedPipeExist(pipe))
{
try
{
using (NamedPipeClientStream namedPipeClientStream = new NamedPipeClientStream(".", pipe, PipeDirection.Out))
{
namedPipeClientStream.Connect();
using (StreamWriter streamWriter = new StreamWriter(namedPipeClientStream))
{
streamWriter.Write(input);
streamWriter.Dispose();
}
namedPipeClientStream.Dispose();
}
return;
}
catch (IOException)
{
MessageBox.Show("Error occured sending message to the game!", "Connection Failed!", MessageBoxButtons.OK, MessageBoxIcon.Hand);
return;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message.ToString());
return;
}
}
MessageBox.Show("Error occured. Did the dll properly inject?", "Oops", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
}
public void SendLuaCScript(string Script)
{
foreach (string input in Script.Split("\r\n".ToCharArray()))
{
try
{
this.SMTP(this.luacpipe, input);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message.ToString());
}
}
}
public void SendLuaScript(string Script)
{
this.SMTP(this.luapipe, Script);
}
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WeAreDevs is Filled With Skids nothing more
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@86900damn bro nice job decompiling wrd api (which isnt obfuscated) with dnspy, good job ðŸ‘ðŸ‘ðŸ‘
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https://cdn.discordapp.com/attachments/1023423265160560745/1132948683747500092/Frame_12x.png
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I don't really know what to comment here except for it doesn't seem like you know what you're doing... you just decompiled the API, congratulations.
(Edited my old response)
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we are dead
i use arch btw
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"The WRD DLL"
> Shows functions used via the API
"Clearly I do know what I'm talking about"
> Shows the API once again but decompiled through dnSpy
You have no idea what you're talking about. The API is what connects the actual DLL and the UI of an executor. Decompiling the API is useless, it's literally just a bridge, to put it in simple terms. What actually grants execution is the DLL, injected onto Roblox, which will then do certain things like manipulating memory.
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https://media.discordapp.net/attachments/995070188628221952/1022545309529808996/mrk0banner5.png
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You clearly dont know how to read LOL. my post isnt DISM flex its not protected you bot.
i asked for a pascal and golang section so i can convert the WRDAPI DLL
@mrk0 YOU SAID:
"You have no idea what you're talking about. The API is what connects the actual DLL and the UI of an executor. Decompiling the API is useless, it's literally just a bridge, to put it in simple terms. What actually grants execution is the DLL, injected onto Roblox, which will then do certain things like manipulating memory."
The WRDAPI DLL AKA Bridge
Initializes Communication With Pipeline
Sends string data over pipeline from parent process to a user-supplied child process
LaunchExploit();
//-> Downloads fluxinjector, lua interpreter\Executor & Dependency
//-> Runs Flux Injector which injects exploit into the roblox process
//-> Initializes Communication With Pipeline
SendLuaScript(String); //none compiled lua
SendLuaScriptC(String); //compiled lua
//-> Sends string data over pipeline from parent process to a user-supplied child process
I'm converting this to delphi tomorrow
if he posted a golang & pascal section ill post them.
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WeAreDevs is Filled With Skids nothing more
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